File:Metroid II (Nintendo Game Boy) - Full Game - Best Ending

Description
I admit it, I like Metroid II more than the first one on NES. Why? It has a totally different feeling. The eerie music and ambient sound, the solitude, the visual style that has been adapted for the monochrome Game Boy and the fact that you actually fight metroids in various stages of their mutations... I simply like how it is not that action oriented and puts more emphasis on exploration.

Sure, the NES game was a big maze too, but it was full of enemies to kill. Here, you get the impression that this is a planet where once an ancient civilization lived. It's a scary experience, but you gotta go deeper into the caverns on SR388. It may sound exaggerated, but it's a difference between those games like the one between the movies Alien and its sequel, Aliens, with the NES version being the more action focussed game like Aliens and the Game Boy version which is more subtle and reminds me of Alien, the first movie.

For some reason Metroid II doesn't seem to be as popular as the NES or SNES versions. I understand, the SNES version is an absolute masterpiece, but still, Metroid II is an excellent game in its own right.

The story is simple: After defeating mother brain, Samus is tasked with entering the lion's den and eradicate all Metroids on their home planet, SR388. You start on the surface and work your way down into the caverns below. In order to progress, you need to defeat all metroids in the current area which will trigger an earthquake and open up the next area. At the end, the queen metroid waits. On your way you find all kinds of upgrades as usual so the core gameplay hasn't changed at all.

The graphics are the bane of your Game Boy battery life. They are dark, but very detailed. I also don't find them very repetitive, though, the enemies could look a bit better. Considering that you're dealing with a monochrome display and a very limited screen size and resolution, this game looks great.

Samus now also has a few new tricks up her sleeves. She got the spider ball ability so she can make her ball form sticky and roll up walls. Then there is the space jump. That way she can continually jump if timed well. Oh, and the Varia Suit changes her appearance slightly with big shoulders and a darker shade.

If you already know Metroid, the sequel won't surprise you much. It's not as ground breaking as Super Metroid, but you can't expect that from a Game Boy game. Considering the limitations this is a pretty much perfect implementation of Metroid and absolutely worth a try.

If you like my playthroughs, please subscribe and if you'd like to see a game played through on this channel, just let me know by posting a comment below or send me a message. Thanks!